11/27/2023 0 Comments Alchemy stars wrathThis is not a post to shit on Wrath users/mains, as I am very fond of Wrath's design from art to kit. For a 6* DPS who has no other utility compared to Sharona/Michael/Jona/Charon/Migard/etc., she can feel quite underwhelming at times. That's not to mention Kafka pulls ahead even more against big targets due to better splash mods unless Wrath is Breakthrough 6/on Overload.Īgain, her modifiers becomes standard once you invested into her equipment, but that means her entire equipment is spent on improving her chain combo damage up to slightly above average. This is an immensely huge difference, as for reference our beloved 8-14 boss on phase 1 has 828 DEF roughly, so Wrath has worse performance on bad turns on the boss, and even worse when it comes to mob clearing. For reference, at Ascension 3 Affinity 10 Equipment 3 Level 1, she is dealing less damage than Kafka on 13+ chain comboes until mobs have more than 354 DEF, and on lower tile chain comboes the threshold can go up as much as 1318 DEF. So Wrath is using her entire equipment to reach standard sniper modifiers.Īs a result, not surprisingly Wrath's chain combo damage can be even lower than 4* snipers. Wrath's Equipment at level 10 only boost her modifiers up to effectively 132%-156% mod/39% splash. In comparison, her 4* counterpart Kafka has 160% chain combo mod as well as 50% splash at Ascension 3. Not only does Wrath have the lowest Atk among 6* Snipers (3406 Atk when fully maxed out compared to Connolly's 3528 and Migard's 3781), her modifiers are vastly lower than average snipers. This is one of the lowest chain combo modifiers in the game. Second of all, Wrath's chain combo has 110%-120% mod on the main target. She has a multitude of problems outside of that though. ![]() Her Active Skill can generate some insane burst damage with good setup indeed. These aforementioned problems, I am entirely fine with as she can still handle mobs fine with careful play and her boss damage output is satisfactory for her infinite range. When it comes to bosses, she also has worse performance against detonators unless you truly capitalize on her Overload turns with Aurora Time to squeeze out more shots. Grouping mobs together to take advantage of her splash is nice, but the low splash mod of 30% is not worth building your entire comp over that trait. However, this comes at a drawback, as she struggles more on mob clearing compared to normal snipers like Vice as she only gains multi-targeting at 9+ tiles, which is only feasible with good tile rng or a lot of tile converters, and extremely apparent on auto. This is the part that I enjoyed the most about Wrath-being a hybrid sniper/detonator that handled both mob/elite clearing and boss killing decently well. Jack of all trades, master of noneįirst of all, archetype-wise she's a sniper whose chain combo deals splash damage on 4 surrounding tiles on 1/2/3 targets at 4/9/13 tiles. Max.I know a lot of people as well as friends of mine who mained Wrath as their leader and really enjoyed the experience, but as someone who extensively used Wrath as leader also since release, I have several observations and gripes I would like to point out. When deployed to the Exploration Office, increases MS Readings recovery rate by 10%. When deployed to the Lumina Grid, the recovery rate of Fireflies +5% per hour. Retains 50% of stacks at the end of the round. Each stack increases Chain Combo and Normal Attack damage by 10%. ![]() Whenever passing through an Enhanced Tile, gains 1 stack of Barbed Mark. For each 1 tile the vine extends across, damage increases by 15%.Ĥ Combo: Deals 150% damage to the 2 nearest enemies.Ĩ Combo: Deals 155% damage to the 3 nearest enemies.ġ2 Combo: Deals 160% damage to the 4 nearest enemies. This extension effect can trigger only 1 time for each enemy hit. ![]() Vines extend 3 tiles in a cross-shape after dealing damage. (Preemptive) 3 Turns: Select 1 tile, then with this tile as the center, select 1 direction in which to extend a vine that creeps to the edge of the battlefield and deals 360% damage within this range, while converting the front 3 tiles to Enhanced Tiles. Rebellious, rational, and committed to exposing the hypocrisies of Lumopolis.
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